Dear Reader,
After some thought, we have changed our minds about the frequency of this newsletter. We are a team of just two people and instead of sending out nonsense emails to maintain a certain cadence, we have decided to only send out the newsletter when we have something relevant to share.
In this email, we will discuss rather bizarre turn-based games and difficulties in point-and-click games. All right, fasten your seat belts!
Top Review
Inkulinati is the turn-based strategy game you wouldn’t expect. Our battlefield is a medieval manuscript. The units are miniatures that use the most unlikely weapons, including showing their butts. In short, a real must for those who love strategy games and fun.
What we like
- Unique graphic style
- Local PvP
- Full of humour
Steam Next Fest Recap
February means Steam Next Fest. And that means lots of demos to play!
We decided to try out three point-and-click titles:
- Duck Detective: The Secret Salami
- Follow the meaning
- The M/S Cornelia II Incident.
And three three local co-op games:
- Servonauts
- The Amazing Crackpots Club!
- Pampas & Selene: The Labyrinth of Demons
We also got to try out the demo of Minami Lane, a relaxing management game with cosy graphics!
And what games did you discover at Steam Next Fest?
Point-and-click and complexity
Hi, Maria Grazia here!
We recently reviewed The Will of Arthur Flabbington. One of the things that intrigued me the most at first was a post where the developer gave a negative review. The review said that the game was too difficult and that he couldn’t even continue with a walkthrough.
Leaving aside the fact that the difficulty of a game is subjective, since when does a game have to be easy or with help?
Nowadays, many modern graphic adventures have various help systems. For example, they allow you to highlight interacting elements. Or they actually have in-game hints. I don’t dislike these features, because they help you if you get stuck, and you can always decide if and when you want to activate them.
But on the other hand… In the point-and-click games I grew up with, there were no solutions. And that meant retracing your steps over and over again until you found enlightenment.
I don’t feel like I’m taking sides. They are different gameplay choices and I think they are both appropriate. In general, I expect a certain level of difficulty from a point-and-click game, so when you get to the solution you can feel really satisfied. The important thing is not to fall into solutions that are too forced and lacking in logic, the so-called moon logic. But again, this is entirely subjective.
Now it’s up to you: what do you think? Do you prefer ‘modern’ point-and-click with in-game help, or are you a classic adventure purist? Or, like me, are you more concerned with the gameplay itself?
Let’s discuss!
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