newsletter #1 cover

Newsletter #1

This is a copy of Newsletter #1 of our newsletter sent on January 30, 2024.

Dear Reader,

We are Maria Grazia and Fabrizio, and we are glad you are reading our first newsletter’s mail. That is an important milestone of our website, and we want to give you the best experience.

In this email, we will show you a game that has positively shocked us, and three upcoming games. Lastly, I want to express my thoughts about optimization.

Review of the Week

BROK The Investigator

BROK the InvestiGator screenshot 1

BROK The Investigator is a point-and-click game that revolutionizes the genre. It is not only a point-and-click, but also a fighting game. Set in a dystopic future populated by anthropomorphic animals, we play as a private investigator. What starts as a simple search and find quickly evolves into an intricate and complex investigation.

What we like

  • Accessibility
  • Local Co-op
  • Deep plot with multiple endings
  • Engaging puzzles
brok and graf image

Upcoming games

  • February 13
    Islands of Insight
    Puzzle game — Steam.
  • February 13
    ULTROS
    Action-platformer — PlayStation 5, PlayStation 4, Steam and Epic Games Store.
  • February 29
    Welcome to ParadiZe
    Survival — PlayStation 5, Xbox Series X|S and Steam.
upcoming games newsletter #1

RAM eater city builders

meme ram newsletter #1

Fabrizio here, and this time I want to talk about the optimization of city builders. Yes, city builders! I love playing city builders such as the old series of SimCity, Cities Skylines, and Tropico.

My excitement drops when my favourite game starts to experience dropping framerates and crashes. This issue arises in the Cities Skylines series. In the early game, everything goes smoothly, but as the game progresses, it starts to consume a large amount of RAM. This behaviour happened both in Cities Skyline and Cities Skylines II.

cities skyline ii newsletter 1

In no other games do I see this self-destructive behaviour. Soon we will release the review about Highrise City and its new DLC. Despite its complexity, the game doesn’t eat up so much RAM when then assets on the screen increase. So, I want to ask developers and gamers to discuss it.

As developers, how much effort do you put into optimization? Do you test on different configurations?

As gamers, do you have the same experiences? What do you think about it?

Comment below.

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